Spawn Timer Is Sticking To Zero
Minecraft's Version
UniverseSpigot 1.20.4
Plugin's Version
WildStacker-2024.1-b55.jar (Most recent dev build as of 5/25/24)
Describe the bug
Spawner spawn rate/time amount gets stuck at 0 when players leave the chunk, players are able to intentionally do this glitch
To Reproduce
when you unload a chunk then reload it the spawner will glitch out to 0s and just keeps spawning mobs to stack
Additional Information
No response
If you are on your island but not in render distance of the spawners for 30min-1h and then fly back to the spawners NOT TELEPORTING the spawners will be stuck at Osec and just continue spawning no stop till you log off or go to spawn
Which spawners are affected by this glitch? Also, do you use SuperiorSkyblock by any chance?
Hello, thought I solved the problem but it seems sometimes still happens, mainly during server lag spikes (Idk if this could help), I havent figured out how to solve the issue tho. Also using SSB2, no other plugins should change the spawners behavior.
Which spawners are affected by this glitch? Also, do you use SuperiorSkyblock by any chance?
i'm my case the only spawners affected by this glitch are spawner edited with the spawner handler of wildstacker by that i mean spawners where we edited spawn condition in config to for exemple make them spawn in the air in my case we edited rabbit and turtle spawners
Do you have spawner upgrades enabled? If so, what value do you have it set to the islands that have this issue?
Hello OmeR, we recently had an issue where multiple players have their spawners stuck, not ticking, we tried upgrading to latest dev build and it seems to solve the issue (because entities were spawning), but running the /data get block command the Delay was still stuck. Proofs: https://imgur.com/MlMPc3D (as you can see they are spawning but Delay is stuck) Using SSB2, WS latest dev build, no spawners upgrades EDIT: it stopped working, now every spawner doesn't work in their island, could it be something with SSB2 chunk unloading/loading? Also now override conditions for Iron Golems dont work, I'll open a different issue
Hello OmeR, we recently had an issue where multiple players have their spawners stuck, not ticking, we tried upgrading to latest dev build and it seems to solve the issue (because entities were spawning), but running the /data get block command the Delay was still stuck. Proofs: https://imgur.com/MlMPc3D (as you can see they are spawning but Delay is stuck) Using SSB2, WS latest dev build, no spawners upgrades EDIT: it stopped working, now every spawner doesn't work in their island, could it be something with SSB2 chunk unloading/loading? Also now override conditions for Iron Golems dont work, I'll open a different issue
Do you have spawner upgrades enabled? If so, what value do you have it set to the islands that have this issue?
Hello OmeR, we recently had an issue where multiple players have their spawners stuck, not ticking, we tried upgrading to latest dev build and it seems to solve the issue (because entities were spawning), but running the /data get block command the Delay was still stuck. Proofs: https://imgur.com/MlMPc3D (as you can see they are spawning but Delay is stuck) Using SSB2, WS latest dev build, no spawners upgrades EDIT: it stopped working, now every spawner doesn't work in their island, could it be something with SSB2 chunk unloading/loading? Also now override conditions for Iron Golems dont work, I'll open a different issue
Do you have spawner upgrades enabled? If so, what value do you have it set to the islands that have this issue?
We dont have spawner upgrades, they are set at the default value (1), also not really sure this is their same issue, I solved first by simply spawning an NPC to keep the chunk loaded, then I disabled entirely the spawner override function from WS and they started to tick again without NPC.
I confirm that the problem still exists on the latest version of WildStacker. I use SuperiorSkyBlock with the OneBlock plugin. After unloading and loading the chunk, the player speeds up the spawner. When the server has delays/temporary lag they also speed up. This has been happening since the introduction of version 2024.1. From time to time the server throws the following errors: https://pastebin.com/1TvSqBKw
I will add that I found a plugin that works with WildStacker and it fixes the time problem (spawn-delay) and does not crash the server. Unfortunately, it doesn't work well in other aspects. Maybe you can get something out of this and implement it in a plugin. The problem on the latest version b71 continues. I keep my fingers crossed, best regards!
https://www.spigotmc.org/resources/spawnermeta-fully-customizable-upgradable-modifiable-spawners-1-14-1-21.74188/
Is this still relevant?