MapEditor
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[Bug] some bugs
- [x] Unknown
GameObjectManager:GetEntityByGuid
function https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Shared/Modules/CommandActions.lua#L200 - [x]
v.value
doesn't get passed https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Shared/Modules/EBXManager.lua#L17 - [x] unknown
number
function https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Shared/Modules/EBXManager.lua#L40 - [x]
GameObjectManager.m_Entities
unknown https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Shared/Types/GameEntity.lua#L66 - [ ] also
GameEntity
is a bad name for a lua class since we have a real GameEntity in vext, so rename it - [x] why is this commented out? and how is this not causing errors? this is used at so many places https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Shared/Types/GameObject.lua#L20-L25
- [ ] deprecated in lua 5.4 https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Shared/Util/matrix.lua#L1042
- [x]
EditorCommon
doesn't take any arguments https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Server/init.lua#L14 https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Client/init.lua#L15 - [x]
self.m_RequiredBundles
is unknown https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Server/ProjectManager.lua#L58 https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Server/ProjectManager.lua#L216 - [x]
Editor.m_CurrentProjectHeader
unknown https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Client/init.lua#L134 - [x]
Editor:OnControlUpdate()
doesn't take any arguments https://github.com/BF3RM/MapEditor/blob/640b1f2d89f3b97426066094bcfb3196b9a98afa/ext/Client/init.lua#L203
why is this commented out? and how is this not causing errors? this is used at so many places
Ah it is done in the functions below
also GameEntity is a bad name for a lua class since we have a real GameEntity in vext, so rename it
https://github.com/BF3RM/MapEditor/issues/331