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Co-op Music Not Playing for Player 2

Open epicduck64 opened this issue 7 years ago • 15 comments

~~I am appearing to have an issue with music not playing in test chambers that I made with choosing the Portal Stories: Mel Soundtrack, I chose Welcome to the Future or something, and exported to portal 2. Thing is, it did extract to my portal 2 directory. I found it to play perfectly for me, and my friend was in the same level, but in co-op. When he was playing the game, the background music did not play, it was entirely silent. I found this issue happening in an older pre-release, where the music didn't extract to portal 2 (the portal stories mel soundtracks) so I decided to update to the latest pre-release, but it did extract to a folder called \mel\ but in my friends console, we didn't see the music attempt to play. Also the texture issue is if you have the Overgrown style (which I was using) and look through glass, a bunch of custom textures turn purple. This sometimes happens in other games, but has never happened in games similar to portal 2. I am really hoping you can fix these issues, though i'm not too worried about the glass textures issue, the portal stories mel soundtracks fit really well with my levels, and if you could find a way so that the soundtracks for custom games that can be mounted to portal 2 or other sounds to be packed into the level when publishing to the steam workshop, it would be really helpful.~~

Whenever I load my levels, I notice my friend just only hears background noise from the ambient noise. It doesn't even attempt to play in the console. No error. Just nothing about the sound failing to play.

epicduck64 avatar May 06 '18 04:05 epicduck64

No responses yet? :l really need help here...

epicduck64 avatar May 09 '18 03:05 epicduck64

  1. You mixed issues and 2. Long paragraphs can be hard to understand. Being consise helps a lot.. also pictures, videos, examples go a long way

Konclan avatar May 09 '18 04:05 Konclan

Well, to sum it up, I found in co-op whenever you select a soundtrack in bee 2.4 from portal Stories mel or many other tracks, I can find my partner not being able to hear the music. I don't even see a error in the console about the song having a issue. It just doesn't attempt to play. Also the texture thing was my issue. sorry for the late response

epicduck64 avatar Jun 24 '18 04:06 epicduck64

Waiting for someone to respond. bump

epicduck64 avatar Jul 27 '18 17:07 epicduck64

bump

epicduck64 avatar Jul 28 '18 20:07 epicduck64

I believe this is an issue with Co-op packing right?

Konclan avatar Aug 28 '19 21:08 Konclan

It's probably more that Coop doesn't support the complex music scripts.

TeamSpen210 avatar Aug 29 '19 09:08 TeamSpen210

@Teamspen210 I'd it possible to fix this though?

FrozenDragon0 avatar Aug 29 '19 11:08 FrozenDragon0

Yeah, by downgrading to just the base track in Coop.

TeamSpen210 avatar Aug 29 '19 21:08 TeamSpen210

The title should be instead "Custom music not playing for the parthner in Co-op maps." Ive never tried before using custom songs for Co-op maps, but seeing this issue its a shame that it does not work well for cooperative mode :(

LautaroL20 avatar Aug 29 '19 21:08 LautaroL20

Not sure if this is fixable, I think we determined at one point that packed soundscripts just don't work for the joining player in coop.

vrad-exe avatar Sep 07 '21 07:09 vrad-exe

This is actually fixable, you need to run cl_soundemitter_flush on the joining player's client. It's nothing to do with the dynamic music like TeamSpen thought.

vrad-exe avatar May 24 '22 17:05 vrad-exe

Ahh, point_clientcommand is probably only running for player 1, we'd want point_broadcastclientcommand.

TeamSpen210 avatar May 24 '22 22:05 TeamSpen210

Isn't it currently being run through a servercommand, since it's sv_?

vrad-exe avatar May 24 '22 22:05 vrad-exe

point_clientcommand runs for the !activator only

vrad-exe avatar May 24 '22 22:05 vrad-exe