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Unstationary scaffold does not lower onto the beam when first activated

Open TeamSpen210 opened this issue 9 years ago • 3 comments

From @LogicDeLuxe on October 26, 2016 9:55

When it activates and the holder lowers, the platform should also lower a bit, so its bottom structure touches the light beam. And it shouldn't start moving before the activation is completed.

Copied from original issue: BenVlodgi/BEE2.4#415

TeamSpen210 avatar Oct 26 '16 10:10 TeamSpen210

The platform lowering would be kind of weird, but it should wait until the endcap animation has finished to start moving. Not sure what would be the best way to set up the logic for that though since you could toggle the input repeatedly during that time

vrad-exe avatar Mar 28 '22 16:03 vrad-exe

Though that would create a weird inconsistency between endcap piston emitters and every other emitter variant...

vrad-exe avatar Mar 28 '22 16:03 vrad-exe

Still not sure what's up with the platform lowering thing, the original P1 version doesn't do that and I think it'd just look kind of weird.

vrad-exe avatar Mar 16 '23 06:03 vrad-exe