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Half Glass Door Improvements

Open LincoCompany00 opened this issue 3 months ago • 3 comments

Description of the feature

Add Button Type to Half Glass Doors, which makes them portable or non-portalable instead of glass. Maybe also add a 6-way rotation handle or something like that to make it offset-able.

Why should this be implemented

This would be very useful to have, at least for me.

Additional information

Maybe there could be a grating virant too using Cube Type?

LincoCompany00 avatar Oct 08 '25 18:10 LincoCompany00

Couldn't you use two half panels in this case? Note that the door exists for a specific reason - it's like a standard exit door, but indicates the puzzle continues. The reason for the centering is to provide space for retraction - if it was flush, when closed the door would z-fight.

TeamSpen210 avatar Oct 09 '25 02:10 TeamSpen210

I considered the half panel thing, but I wanted the the Half Glass Door because it has a smoother animation. And the other parts you mentioned make sense, now that you mention it. I was thinking this because in Portal Stories Mel, instead of flip panels they used what are essentially the half glass doors (but not glass) with portal surfaces behind it, and I was just wanting to re-create it in one of my maps— but I'll just use the half panels because the animation isn't really super important.

LincoCompany00 avatar Oct 09 '25 03:10 LincoCompany00

Ahh, that's something different, more like a zero degree covered angled panel. Might want to add that, can be useful in the presence of Conversion Gel. Though if I add retractable glass, that'd work too...

TeamSpen210 avatar Oct 09 '25 04:10 TeamSpen210