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Sliding Glass / Grating

Open Potato-Man1234 opened this issue 10 months ago • 4 comments

Description of the feature

Glass should sink to its "source" when powered like the chamber in the main game with the turrets behind glass connected to a button.

Why should this be implemented

This would allow large doors to be made that also allow players to see what is on the other side

Additional information

Image Currently it does nothing when powered

Potato-Man1234 avatar Feb 22 '25 22:02 Potato-Man1234

The input does currently have a specific use case - you can connect to Tinted Glass to transform it into that. I definitely would like to have sliding glass, but there's a bunch of tricky technical challenges with generating it that I need to figure out.

TeamSpen210 avatar Feb 23 '25 03:02 TeamSpen210

Might be a good idea to add an error display for now indicating that the glass input can't be used with other items yet

vrad-exe avatar Feb 23 '25 03:02 vrad-exe

I'm pretty sure there's a ucp that adds this

bitgen-was-taken avatar Mar 08 '25 10:03 bitgen-was-taken

For now just use glass panels I guess

bitgen-was-taken avatar Mar 17 '25 16:03 bitgen-was-taken

If this ever gets added, the sliding glass/grating item should allow placing glass holes onto it. And allow use with the tinted glass item!

LincoCompany00 avatar Aug 08 '25 12:08 LincoCompany00