Sliding Glass / Grating
Description of the feature
Glass should sink to its "source" when powered like the chamber in the main game with the turrets behind glass connected to a button.
Why should this be implemented
This would allow large doors to be made that also allow players to see what is on the other side
Additional information
Currently it does nothing when powered
The input does currently have a specific use case - you can connect to Tinted Glass to transform it into that. I definitely would like to have sliding glass, but there's a bunch of tricky technical challenges with generating it that I need to figure out.
Might be a good idea to add an error display for now indicating that the glass input can't be used with other items yet
I'm pretty sure there's a ucp that adds this
For now just use glass panels I guess
If this ever gets added, the sliding glass/grating item should allow placing glass holes onto it. And allow use with the tinted glass item!