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P1 corridors can show white instead of worldportal on low shader detail

Open HyperAnimates opened this issue 2 years ago • 3 comments

BEE2 Application Version

4.43.0, 64bit

BEE2 Package Version

4.43.0

What operating system are you running on?

Windows 11

Description of the bug

I made a simple test to see if something worked and I looked at the exit door and it was just a white void instead of the elevator that should be there.

Expected behavior

I expect the exit door not to break.

Steps to reproduce

step 1. Make a portal 1 themed test and choose the white straight corridor step 2. Open portal and make a test step 3. Add some test elements step 4. Go up to exit door step 5. Admire the leak

Logs and Reports

How do I get logs?

Additional information

Style = Portal 1 Start corridor = Wide straight Exit corridor = White straight porttak keak

HyperAnimates avatar May 05 '23 02:05 HyperAnimates

If you're using any items from user created packages, try removing them from the map to see if they're the cause of the leak. Otherwise, if the issue persists, go to Portal 2/sdk_content/maps/styled, put preview.vmf and preview.lin in a ZIP, then upload that here.

vrad-exe avatar Jun 02 '23 04:06 vrad-exe

Does the exit appear when you get closer? That's where the worldportal is, so it just might not be visible for performance reasons on your computer.

TeamSpen210 avatar Jun 02 '23 05:06 TeamSpen210

Ah right, on lower graphics settings it's supposed to use the world impostor when you're far away, but if that's not built it just shows nothing. Maybe we should stick a pre-rendered image of the elevator room behind it or something.

vrad-exe avatar Jun 02 '23 05:06 vrad-exe