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1970's Exit leaks

Open pompousspaniard opened this issue 2 years ago • 5 comments

BEE2 Application Version

4.43.0 64bit

BEE2 Package Version

4.43.0

What operating system are you running on?

Windows 10 (64bit)

Description of the bug

1970s chambers leak near the exit. This happens regardless of whether the exit has any connections (feel like this needs to be specified since the 1970s style has two distinct "doors")

On a default chamber (without moving any item) it leaks at (512 512 -2397.98) (832 640 -192) according to the interactive window. Seems to be the voxel below the exit, interestingly enough.

Here's a screenshot (note that the entry door is furthest away from the viewpoint, with the exit door nearest to the viewpoint) Screenshot (271)

Expected behavior

The exit door should not leak

Steps to reproduce

  • Create a new chamber in the 1970s style
  • Export

Alternatively:

  • Create a new chamber in the 1970s style
  • Connect any item's output to the exit door
  • Export

Logs and Reports

alapeño unpaused the game
[PORTAL2 PUZZLEMAKER]  CVoxelTestChamber::Export VMF J:/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf ...
[PORTAL2 PUZZLEMAKER]  CVoxelTestChamber::Export VMF success, chamber size: (8,6,4)
[PORTAL2 PUZZLEMAKER]  Compilation time (after export): 28 (ms)
[PORTAL2 PUZZLEMAKER]  Compilation time (after VBSP): 4131 (ms)
[PORTAL2 PUZZLEMAKER]  Compilation time (after VVIS): 4300 (ms)
[PORTAL2 PUZZLEMAKER]  Saved puzzle: J:/Steam/steamapps/common/Portal 2/portal2/puzzles\76561198255778873\autosave.p2c
[PORTAL2 PUZZLEMAKER]  Compilation time (after VRAD): 6497 (ms)
[PORTAL2 PUZZLEMAKER]  Compilation time (complete): 6501 (ms) ...launching map!
Error: Operator stop_entry, unknown sound operator attribute input_start
---- Host_Changelevel ----
exec: couldn't exec skill1.cfg
==== calling mapspawn.nut
Commentary: Could not find commentary data file 'maps/puzzlemaker/preview_commentary.txt'. 
Can't find factory for entity: wearable_item
NULL Ent in UTIL_PrecacheOther
[PORTAL2 PUZZLEMAKER]  --------START loading assets--------

[PORTAL2 PUZZLEMAKER]     *!* 3ds file doesn't exist models/puzzlemaker/selection_under_laserfield.3ds
[PORTAL2 PUZZLEMAKER]  Failed to load selection mesh: models/puzzlemaker/selection_under_laserfield.3ds
[PORTAL2 PUZZLEMAKER]  ---------END loading assets---------

Additional information

Not entirely sure what section of the log is useful in this situation

pompousspaniard avatar Jan 29 '23 11:01 pompousspaniard

Can you try and compile this map again, go to Portal 2/sdk_content/maps/styled, put preview.vmf and preview.lin in a ZIP, then upload that here?

vrad-exe avatar Jun 02 '23 04:06 vrad-exe

Can you try and compile this map again, go to Portal 2/sdk_content/maps/styled, put preview.vmf and preview.lin in a ZIP, then upload that here?

I'm having this same issue (BEE2 version 4.44.1, package version 4.44.0), so I can do that, but there's no preview.lin. Do you want preview.error.vmf and preview.error.lin instead?

tim-burget avatar Mar 30 '24 19:03 tim-burget

Yes

vrad-exe avatar Mar 30 '24 20:03 vrad-exe

Here: styled.zip

EDIT: Actually, let me make sure that's the correct one. EDIT 2: Okay, even if it wasn't the right one before, it should be now.

tim-burget avatar Mar 31 '24 01:03 tim-burget

Seems like the issue is with the instances/BEE2/clean/elevator_sp/exit_door_preview.vmf instance still being in the floor orientation

image

vrad-exe avatar Mar 31 '24 01:03 vrad-exe