BEE2-items
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Doorless Entry Corridor
Description of the feature
Door entrances could be improved by allowing an option to remove the front door and/or the exit door (the door itself not the corridor).
Why should this be implemented
It might be nice and allow people to just walk into a chamber. It is also like certain portal maps where there is no entry/exit door.
Additional information
No response
This is already a thing for P1 and I was also planning to add it for Old Aperture, but I don't think Clean/Overgrown usually do this...
How do I do it?
This is already a thing for P1 and I was also planning to add it for Old Aperture, but I don't think Clean/Overgrown usually do this...
This is already a thing for P1 and I was also planning to add it for Old Aperture, but I don't think Clean/Overgrown usually do this... Oh.
I was thinking what might be a better way of implementing this is with a "start open" property on the entrance door item. That way you can configure it per-map, and it can have a different default value depending on the style.
Is this already planned?
This should be done by adding new corridors, not selected by default. It's already present in Portal 1 style.
Honestly I prefer having this as a stylevar/item property over tying it to specific corridors