BEE2-items
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Unstationary scaffold has Z-fighting issues above spawn point.
BEE2 Application Version
4.41.1 64-bit
BEE2 Package Version
4.41.0
What operating system are you running on?
Windows 10 (64bit)
Description of the bug
Before a scaffold appears out of a slot emitter, it can be seen briefly on the floor above the slot.
Video: https://user-images.githubusercontent.com/8228102/158125048-0ded1386-3685-4f03-8523-d0b48caa9936.mp4
Expected behavior
The scaffold should not be visible until it moves out of the slot.
Steps to reproduce
Create an unstationary scaffold slot emitter, with floor space immediately above it and one block behind.
Logs and Reports
No response
Additional information
No response
Thats normal just place the slot in a wall that is more than 1 block tall. It does that because its spawning new platforms
Sure, but I'd still consider this to be a bug... Is there a limitation of the editor/engine that prevents this from being fixed? It seems like they're spawning in the wrong location.
No They are spawning at the correct location its just that they put the platform too high up
That's an oversight, it needs to be lower down until it reaches the end.