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Unstationary scaffold has Z-fighting issues above spawn point.

Open vanjac opened this issue 2 years ago • 4 comments

BEE2 Application Version

4.41.1 64-bit

BEE2 Package Version

4.41.0

What operating system are you running on?

Windows 10 (64bit)

Description of the bug

Before a scaffold appears out of a slot emitter, it can be seen briefly on the floor above the slot.

image

Video: https://user-images.githubusercontent.com/8228102/158125048-0ded1386-3685-4f03-8523-d0b48caa9936.mp4

Expected behavior

The scaffold should not be visible until it moves out of the slot.

Steps to reproduce

Create an unstationary scaffold slot emitter, with floor space immediately above it and one block behind.

Logs and Reports

No response

Additional information

No response

vanjac avatar Mar 14 '22 07:03 vanjac

Thats normal just place the slot in a wall that is more than 1 block tall. It does that because its spawning new platforms

Areng14 avatar Mar 14 '22 08:03 Areng14

Sure, but I'd still consider this to be a bug... Is there a limitation of the editor/engine that prevents this from being fixed? It seems like they're spawning in the wrong location.

vanjac avatar Mar 14 '22 08:03 vanjac

No They are spawning at the correct location its just that they put the platform too high up

Areng14 avatar Mar 14 '22 08:03 Areng14

That's an oversight, it needs to be lower down until it reaches the end.

TeamSpen210 avatar Mar 14 '22 09:03 TeamSpen210