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Clean HEP models

Open KaziPlays opened this issue 3 years ago • 11 comments

Description of the feature

1- New HEP Models:

Discord user asd417#9974 created these Portal 2 styled HEP models, and I think they would be a good fit for the Clean style.

hep_set

2- New HEP Sounds:

I took inspiration from Lego Dimensions for this one. In Lego Dimensions, the HEP sounds are not the same classic sounds from P1, but different sounds.

Use this video as example, 17:54.

https://youtu.be/wo-9lBiUlCc

Why should this be implemented

HEPs are definitely underrated and underused in the franchise, so I wanted to give it some little improvements to pay respects to the classics. Or something like that...

Additional information

No response

KaziPlays avatar Feb 12 '22 20:02 KaziPlays

I can't find any ripped copies of the Lego Dimensions sounds, although most of them just seem to be electrical spark sound effects anyway so we probably won't use them...

I would like to implement those models, although IIRC there are some slight issues with them (missing/badly textured faces, and the catcher is missing the attachment point for the caught ball) which they/we would need to fix first.

vrad-exe avatar Feb 20 '22 01:02 vrad-exe

IIRC Alive and kicking used spark sounds for the pellet as well

KaziPlays avatar Feb 20 '22 18:02 KaziPlays

Good news, asd417#9974 updated the pack, fixing a lot of bugs, maybe it can now be implemented? He also made Clean styled sounds for the animations, so that's a plus. It's on TWP.

KaziPlays avatar Apr 21 '22 17:04 KaziPlays

What can I do to make this happen? The model has blue orange and green skin

asd417 avatar Apr 23 '22 01:04 asd417

Ah, the green skins are used for infinite launchers and timed catchers (like in Rexaura). We'll want to add a third skin to the models with the lights recolored to green.

vrad-exe avatar Apr 23 '22 01:04 vrad-exe

Yeah the model already has green light skin. Maybe I should make the overgrown skin?

asd417 avatar Apr 23 '22 01:04 asd417

Sorry for the late response but yeah they do need overgrown skins. (We could have it use the P1 design still since it's supposed to be destroyed P1 chambers, but that would be inconsistent with every other test element...)

vrad-exe avatar Jun 02 '22 02:06 vrad-exe

The clean pellets could now use the portal rtx model

KaziPlays avatar Dec 13 '22 19:12 KaziPlays

Those are completely different, they're still based on the P1 design.

vrad-exe avatar Dec 13 '22 20:12 vrad-exe

Another problem fixed then, there will be no inconsistency with the overgrown model.

KaziPlays avatar Dec 13 '22 23:12 KaziPlays

The point of using asd's models is to match the designs of the P2 test elements, not to just be a generic "high quality" version. They/we would want to just add overgrown skins to them.

vrad-exe avatar Dec 14 '22 01:12 vrad-exe