BEE2-items
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Clean HEP models
Description of the feature
1- New HEP Models:
Discord user asd417#9974 created these Portal 2 styled HEP models, and I think they would be a good fit for the Clean style.
2- New HEP Sounds:
I took inspiration from Lego Dimensions for this one. In Lego Dimensions, the HEP sounds are not the same classic sounds from P1, but different sounds.
Use this video as example, 17:54.
https://youtu.be/wo-9lBiUlCc
Why should this be implemented
HEPs are definitely underrated and underused in the franchise, so I wanted to give it some little improvements to pay respects to the classics. Or something like that...
Additional information
No response
I can't find any ripped copies of the Lego Dimensions sounds, although most of them just seem to be electrical spark sound effects anyway so we probably won't use them...
I would like to implement those models, although IIRC there are some slight issues with them (missing/badly textured faces, and the catcher is missing the attachment point for the caught ball) which they/we would need to fix first.
IIRC Alive and kicking used spark sounds for the pellet as well
Good news, asd417#9974 updated the pack, fixing a lot of bugs, maybe it can now be implemented? He also made Clean styled sounds for the animations, so that's a plus. It's on TWP.
What can I do to make this happen? The model has blue orange and green skin
Ah, the green skins are used for infinite launchers and timed catchers (like in Rexaura). We'll want to add a third skin to the models with the lights recolored to green.
Yeah the model already has green light skin. Maybe I should make the overgrown skin?
Sorry for the late response but yeah they do need overgrown skins. (We could have it use the P1 design still since it's supposed to be destroyed P1 chambers, but that would be inconsistent with every other test element...)
The clean pellets could now use the portal rtx model
Those are completely different, they're still based on the P1 design.
Another problem fixed then, there will be no inconsistency with the overgrown model.
The point of using asd's models is to match the designs of the P2 test elements, not to just be a generic "high quality" version. They/we would want to just add overgrown skins to them.