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Entrance Corridor N°1 will cause "Failure To Compile" in 70´s Old Aperture

Open LautaroL20 opened this issue 4 years ago • 2 comments

BEE2 Application Version

4.41.0

BEE2 Package Version

4.41.0

What operating system are you running on?

Windows 7 (64bit)

Description of the bug

Compiling a chamber with or without items in the map will cause a building error in 70´s Old Aperture

Expected behavior

Chambers must compile.

Steps to reproduce

Select the 70´s Old Aperture in BEEmod and export the style to the game and then compile the chamber, it will not.

Logs and Reports

[I] <valve>.vbsp(): Could not open instance file instances/bee2/50s/sphere_sp/entry_corridor_1/portrait.vmf

Additional information

I am surprised because this issue did not happen in RC3, so something got mysteriously busted in the public release version, sadly...

LautaroL20 avatar Nov 17 '21 22:11 LautaroL20

Looks like it might be a bug with corridor 1 specifically, try switching to a different one.

vrad-exe avatar Nov 17 '21 22:11 vrad-exe

Yep, the entrance corridor N°1 is the issue.

LautaroL20 avatar Nov 17 '21 23:11 LautaroL20