High Energy Pellet Catcher In Old Aperture Style Doesn't work
BEE2 version: 2.40.2
Description of the bug: The High Energy Pellet Catcher Catches A High Energy Pellet And Doesn't Activate Anything That Is Linked To It.
Expected behavior: The High Energy Pellet Catcher Should Activate What is Linked To It.
Steps to reproduce: Be in The Old Aperture Style Place A High Energy Pellet Catcher And A High Energy Pellet. Link Something To The High Energy Pellet Catcher. Build And Play Your Level, Your Test Chamber Is Unsolvable/Broken.
Additional information:

What is that 2nd check mark on the right side of the door connected to?
Its Connecting To A Button.
Does the door open when the button is pressed along with the catcher being activated?
Yes It needs the catcher and the button to open because the catcher doesn't activate It doesn't open.
Well I'd suggest changing the screenshot to only show the catcher connection as having that 2nd connection is just going to cause confusion.
For some reason the water In the sphere Is also missing.
Here Is the catcher and an exit door.

Now you have a leak in the map. Try moving the catcher so it's not on top of the exit door.
Its At A Corner Of The Entry Door
I Made A New Test Chamber.

I think It's a compiler bug because even when I used an older version Of the pellets.bee_pack. This bug Is only present on Bee2.40.2 so I think that something In the compiler could cause the catcher not working...
@Ponklu A lot of stuff has been getting re-written, hence why these newest versions have been bugged filled, seems for this version something must've screwed up regarding pellets for Old Aperture.
Off-topic: You don't need to have capital letters for every word in your sentence, only the beginning word.
Probably a connection system mismatch