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Use Aperture: Salt Mines assets for Old Aperture Lasers

Open SCIENTIST2004 opened this issue 3 years ago • 8 comments

Reflection Cube: 20210312130738_1 Laser Catcher: 20210312130746_1 Laser Emitter: 20210312130723_1 I saw them here: https://steamcommunity.com/sharedfiles/filedetails/?id=2418919385

SCIENTIST2004 avatar Mar 12 '21 15:03 SCIENTIST2004

Nice!

LautaroL20 avatar Mar 12 '21 20:03 LautaroL20

I was going to ask if we could use these, they definitely look a lot nicer than the current models.

vrad-exe avatar Mar 12 '21 20:03 vrad-exe

cool

Bloodstrike2003 avatar Mar 12 '21 22:03 Bloodstrike2003

I was going to ask if we could use these, they definitely look a lot nicer than the current models.

i could try to do the laser particle if you want

supersean08-pro avatar Mar 13 '21 06:03 supersean08-pro

We don't really need to change the particles, and I'm not even sure if it's possible to override vanilla particles in maps.

vrad-exe avatar Mar 13 '21 06:03 vrad-exe

The laser particle I'm sure can be changed and packed into the map but the issue is the laser itself we cannot change that.

FrozenDragon0 avatar Mar 13 '21 09:03 FrozenDragon0

We can now pack particles into maps (supposedly - I still haven't seen anyone actually do it yet). But we probably can't replace vanilla particles, only add new ones, just like how it is with materials and models. Again, I don't think custom particles are really even necessary here.

vrad-exe avatar Mar 13 '21 19:03 vrad-exe

We cannot use these models until A:SM is released since the models were made specifically for that mod.

Konclan avatar Aug 15 '21 13:08 Konclan

We have different old aperture laser models now, so we no longer need these

vrad-exe avatar Oct 13 '23 03:10 vrad-exe