BEE2-items icon indicating copy to clipboard operation
BEE2-items copied to clipboard

Suggested models for Old Aperture

Open SCIENTIST2004 opened this issue 7 years ago • 19 comments

old lc

blue print lc

SCIENTIST2004 avatar Aug 16 '18 21:08 SCIENTIST2004

old edgeless safety cube 576909080-612x612

SCIENTIST2004 avatar Aug 17 '18 12:08 SCIENTIST2004

futbol futbol

SCIENTIST2004 avatar Aug 17 '18 18:08 SCIENTIST2004

What about franken cubes?

ZipZoptheCat avatar Aug 17 '18 20:08 ZipZoptheCat

old franken cube (cube on wheels) old fc

SCIENTIST2004 avatar Aug 17 '18 20:08 SCIENTIST2004

We can't change Franken Turret models tho…? Isn't that a THING?

CubieJudy avatar Aug 17 '18 20:08 CubieJudy

I'm afraid we can't change Franken Turrets.

HugoBDesigner avatar Aug 17 '18 21:08 HugoBDesigner

And someone will need to create these models, and texture them.

TeamSpen210 avatar Aug 17 '18 21:08 TeamSpen210

While I'm aware the goal is to keep these models simple, I think they're a bit too simple. Additional details and familiar aspects would make them more appealing than, say, a generic metal ball.

HugoBDesigner avatar Aug 17 '18 22:08 HugoBDesigner

The other problem with the ball is that we can't build cubemaps, which will make it really noticable with a highly-reflective object that doesn't actually reflect the surroundings.

TeamSpen210 avatar Aug 17 '18 23:08 TeamSpen210

Does beemod have an in house modeler currently? And what tools are needed to model?

ZipZoptheCat avatar Aug 18 '18 02:08 ZipZoptheCat

The answers to those are "No" and "Pretty much any modelling software."

Endermage77 avatar Aug 18 '18 03:08 Endermage77

I've been trying my hand at the khed modeling program but I'm going to need textures. I can currently export .smd files but I think I need to upgrade the software to make .mdl files. Does anyone have the textures for 4 by 4 grid portallable and non-portallable walls? Or any other useful textures.

ZipZoptheCat avatar Aug 19 '18 21:08 ZipZoptheCat

Auto-Portal Emitter (Left) auto portal

SCIENTIST2004 avatar Sep 02 '18 12:09 SCIENTIST2004

Edgeless safety cube: sphere thingy (I can't draw spheres, sorry.)

VanillaCold avatar Sep 24 '18 21:09 VanillaCold

Bomb cube: cubething

VanillaCold avatar Sep 24 '18 22:09 VanillaCold

There could be a workaround for the frankencube by changing the render mode of the franken turret and then parenting the new model to it.

beepster4096 avatar Jun 08 '19 04:06 beepster4096

Not really. For one then we wouldn't be able to know when exactly the turret is animating, to match the movement. We also wouldn't be able to alter the appearance for gels. When held partially through portals, it'd only appear on one side, and it'd either disappear entirely when held in Coop or appear as the normal one.

TeamSpen210 avatar Jun 08 '19 06:06 TeamSpen210

Luckily for you, you don't need to worry about gels as they don't affect franken turrets for who knows why.

The only effect gels have on franken turrets is that bouncy gel turns the franken turret into a trampoline the player can bounce on. Bouncy Frank Jumping is a skill that is very hard to master.

Endermage77 avatar Jun 08 '19 20:06 Endermage77

Once Salt Mines comes out we have full permission to use their old aperture stuff

Konclan avatar Aug 15 '21 03:08 Konclan