BEE2-items icon indicating copy to clipboard operation
BEE2-items copied to clipboard

Electricity Pads

Open ncrecc opened this issue 8 years ago • 40 comments

The electricity pads from Portal: Still Alive. image These would periodically turn on and off. While they're on, they kill players, and only players. For an example, play Level 5 of the PC port or Chamber 07 of Portal: Prelude. Prelude, however, has them textured with a yellow flash, and Still Alive has them textured as blue lightning bolts.

ncrecc avatar Aug 31 '17 20:08 ncrecc

Indeed, I've wanted to add those. Perhaps you place them on one surface, and they clone themselves to the other wall. You'd link them like cutout tiles or triggers. They would have a timer option, to change how long it stays in each mode.

TeamSpen210 avatar Aug 31 '17 21:08 TeamSpen210

I'll also want to do some VScripts, spawn in some env_beams which randomly fire throughout the field region while it's on.

TeamSpen210 avatar Aug 31 '17 21:08 TeamSpen210

I think it already does that? Also, Portal: Still Alive uses a (custom?) texture which slowly fades in to indicate the field is turning on, which we'd want to include.

vrad-exe avatar Aug 31 '17 21:08 vrad-exe

It does have beams, but I'd want to use VScript, so they connect to the two sides. The texture is custom, but we can replace it with the Light Bridge edge texture. Pretty much the same.

TeamSpen210 avatar Aug 31 '17 21:08 TeamSpen210

This should also be the item that electrifies water in the BP pack.

Byzarru avatar Aug 31 '17 22:08 Byzarru

I'd personally like to be able to manually toggle this, and control it with a separate timer item thing.

Endermage77 avatar Sep 01 '17 18:09 Endermage77

Perhaps in ∞ mode it'll just turn on and off directly.

TeamSpen210 avatar Sep 01 '17 21:09 TeamSpen210

Why not add a timer that can automatically toggle itself like this?

Then you can just connect this to that and call it good. And be able to use the timer for a lot of other things.

Endermage77 avatar Sep 02 '17 00:09 Endermage77

I'd want to do that too as well.

TeamSpen210 avatar Sep 02 '17 00:09 TeamSpen210

Oh, okay.

Endermage77 avatar Sep 02 '17 00:09 Endermage77

You could set it to Start Reversed to allow it to dissolve things.

Nick2007Portal avatar Jul 15 '18 13:07 Nick2007Portal

How would that be communicated to the player? We already have fizzlers.

TeamSpen210 avatar Jul 15 '18 21:07 TeamSpen210

it wont dissolve player ofc .-. just dissolve cubes and stuff.

Nick2007Portal avatar Jul 18 '18 16:07 Nick2007Portal

No, how do you tell the difference between a cube version and a player version?

TeamSpen210 avatar Jul 19 '18 01:07 TeamSpen210

I don't understand what are you trying to say

Nick2007Portal avatar Aug 05 '18 15:08 Nick2007Portal

How do you let the player know the difference between a Object Fizzling Pad. or a Kill Trigger Pad? Signage? Yeah, sure but not everyone LOOKS at Signage. Different colors? Thats Trial and Error. You need an easy and quick way to tell them apart.

CubieJudy avatar Aug 05 '18 17:08 CubieJudy

It will dissolve objects. Sounds will be different, and electricity will be red, and have a red glow. And it would slightly damage the player coming through.

Nick2007Portal avatar Aug 06 '18 09:08 Nick2007Portal

Still isn't going to communicate it well enough. This object doesn't need to fizzle objects. If you want to prevent bringing items through it. Place Fizzlers on each end,

CubieJudy avatar Aug 06 '18 12:08 CubieJudy

Won't do. Fizzlers don't fit that thin.

Nick2007Portal avatar Aug 06 '18 14:08 Nick2007Portal

If not, then what other you offer me? Different sounds, colour? CHECK AND MATE!

Nick2007Portal avatar Aug 06 '18 14:08 Nick2007Portal

It's quite simple, really: If TeamSpen doesn't feel that it can be distinguished easily from a regular one, then it shall not pass any further than a Balrog past Gandalf.

Therefore you will have to present your arguments before him if you want anything to proceed further.

Endermage77 avatar Aug 06 '18 14:08 Endermage77

Sounds, Color, all of that is irrelevant. Electricity Pads were never made to fizzle objects. Why should we change that? We have so many other objects that can fizzle them. That at this point items that can fizzle things is just an "Oh... Another object that does this?"

CubieJudy avatar Aug 06 '18 14:08 CubieJudy

There's always the standing fizzler. You could put it outside the end of the electricity pad.

ZipZoptheCat avatar Aug 06 '18 15:08 ZipZoptheCat

Another component is what makes logical sense. Electrical shocks will obviously kill people. For an inanimate block, it's not going to do anything. So those properties are identifiable by players well before they actually try them out. Good test elements show the player what they will do. Fizzlers glow and speed up their effect when you bring cubes near them, to ahow the impending doom. It makes sense that a solid Light Bridge would support gel on it, and that it would fall off when disabled.

TeamSpen210 avatar Aug 06 '18 22:08 TeamSpen210

I know I am responding in an 3 year old thread but would we possibly see those in 4.38 build or anytime in future?

G-Guy avatar Dec 26 '20 13:12 G-Guy

They also exist in Portal Prelude, I think

FenceAKAGlasnost avatar Dec 25 '22 13:12 FenceAKAGlasnost

If this ever gets added it should probably also have a "forgiving" mode like laserfields, where it damages and shoves you out if you're standing near the edge and only instakills you if you try to force through or stand in the middle

vrad-exe avatar Jul 19 '23 06:07 vrad-exe