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Sendificator does not recognise CSFi

Open Byzarru opened this issue 8 years ago • 4 comments

20170219113708_1

Byzarru avatar Feb 19 '17 18:02 Byzarru

I'm not entirely sure that that is a bug, Closed Solid Fields are designed to block EVERYTHING, correct? If you want lasers to pass through it, use glass. And if you want the CSFi to turn off as a sort of "checkpoint" then have a corridor that opens between the glass room and the other area.

awesomedoctorx3 avatar May 26 '17 13:05 awesomedoctorx3

Closed Solid Fields are designed to block EVERYTHING

And so it should block lasers (which it does) and therefore the sendificator should send the item to where the laser hits (the CSFi) but instead ignores the CSFi (and the angled panel, see #1074) and sends items past it. In essence, the CSFi is a wall. It should act like a wall in all cases.

Byzarru avatar May 26 '17 15:05 Byzarru

The Sendificator is assuming the field is glass-like, because it's too thin. This is difficult to solve.

TeamSpen210 avatar May 26 '17 20:05 TeamSpen210

I thought of a potential solution to this and #1074, spawn in a point_laser_target on the other side of the glass/field/panel to see if the laser is passing through it or not.

vrad-exe avatar Sep 13 '21 15:09 vrad-exe