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Colored Lights

Open Byzarru opened this issue 8 years ago • 17 comments

These would be variants of the strip and square lights that allow mappers to choose between 8 different colors. The coloring is not meant to replace the cool and warm lighting, nor should it include those options. Rather, these are colored lights to be used for aesthetic effect.

Byzarru avatar Jan 17 '17 01:01 Byzarru

Maybe use the Item Configuration Pane (#467) to select between 28 different colors customizable with RGB values.

vrad-exe avatar Jan 17 '17 01:01 vrad-exe

It would also come with a colour palette.

TheDarkBomber avatar Jan 17 '17 16:01 TheDarkBomber

I assume these would have to be different models to look right, so 8 would be a reasonable pool.

Byzarru avatar Jan 17 '17 17:01 Byzarru

This would require the help from a prop modeller then.

LautaroL20 avatar Jan 17 '17 17:01 LautaroL20

Just make the model rainbow-coloured.

TheDarkBomber avatar Jan 17 '17 17:01 TheDarkBomber

It'd use tinted models, so that won't be an issue.

TeamSpen210 avatar Jan 17 '17 19:01 TeamSpen210

From #1610: 2 - Colorfull Light's i'ts a light but have more colors variations (You can use Portal 2 button hud to control the colors).

Byzarru avatar Feb 20 '17 01:02 Byzarru

I know this has been silent in forever. But perhaps we could use a variant of the Cube Colorizer to change the lights? Place it ontop of a light strip and that would change it?

CubieJudy avatar Apr 06 '18 19:04 CubieJudy

Perhaps we could just use the Cube Colorizer itself and just call it the Universal Colorizer?

Endermage77 avatar Apr 07 '18 03:04 Endermage77

That would actually work This would also allow Colored Buttons! I saw those in a map once to separate Green Cubes vs Red Cubes etc.

CubieJudy avatar Apr 07 '18 05:04 CubieJudy

I'm not adding coloured buttons for a number of reasons.

TeamSpen210 avatar Apr 07 '18 06:04 TeamSpen210

Not even for purely aesthetic purposes?

Endermage77 avatar Apr 08 '18 04:04 Endermage77

The main problem here is that I think at one point TeamSpen discovered that the Refract shader used by Light Strips isn't compatible with the rendercolor property normally used to set the color of other things like cubes. So the app would need to generate a separate material for each selected color during export, which would be applied in-game. That's not impossible, but it's something that isn't currently done for any other items and so would require some additional code to be added to the app for it to work.

vrad-exe avatar Jan 01 '20 06:01 vrad-exe

What instead of the refract shader the colored lights just be entirely different than light strips

Konclan avatar Jan 03 '20 01:01 Konclan

They might kind of look out of place, but that could work.

vrad-exe avatar Jan 03 '20 01:01 vrad-exe

Or we could have colored square lights instead, which also don't refract.

vrad-exe avatar Jan 03 '20 01:01 vrad-exe

UCP

Konclan avatar Aug 15 '21 04:08 Konclan