BD103
BD103
> Returning an app exit code from the winit runner is complicated and deadlock prone. Is there a specific issue for this, or do you have a reproduction? I'm curious...
> The original plan was to switch to a arc containing a atomic u8. Although such a solution would use much less memory it would be rather annoying to deal...
> The biggest concern I have here is that this is _always_ wrong in a shipped game. The delays and constant reloading are real footguns, and we shouldn't introduce an...
Opened https://github.com/alice-i-cecile/bevy/pull/167, which migrates `bevy_gizmos` to use `LinearRgba` :)
I think this is more `D-Straighforward` than `D-Trivial`, because of the amount of files that need to be changed. (I'm fine with either, though. After all, you _did_ write the...
Just as a small warning, this PR may make usage of the `Color` type significantly decrease. Instead of storing a `Color` constant for various things, I could see developers just...
> I'm not thrilled with all of the `Into` calls however. A few ideas for reducing this: 1. Encourage calling `.into()` once, then reusing the calculated result. - I'm thinking...
Putting this on hold until [this thread on Discord](https://discord.com/channels/691052431525675048/1236016032796246046) resolves itself, deciding whether this is a good idea or not.
I agree with closing this. The PR seems like too much change and too little gain. Since Alice and I agree on this, I'm going to close it.
I've added the "needs release notes" label, though I can be convinced otherwise. I don't know how large of an impact this change will make.