nodify-avalonia
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Highly performant and modular controls for node-based editors designed for data-binding and MVVM for Avalonia. Port of WPF's version: https://miroiu.github.io/nodify
**Describe the bug** When opening the project in VS 17.8.3, the "Nodify.StateMachine" example project does not create connections between StateNodes. **To Reproduce** 1) Clone project 2) Open Nodify.sln 3) Set...
**Describe the bug** Right clicking near the edge of the window in the state machine example will trigger auto panning. **Screenshots**  **Does it happen in WPF version?** No. **Additional...
**Describe the bug** In the state machine example if you right-click to pan and release the mouse you will always see the context menu. **Expected behavior** The context menu should...
**Describe the bug** The grouping node can't be resized properly. **Screenshots**  **Does it happen in WPF version?** No.
I've compared this port with the WPF version. If the number of nodes, and more important the number of connections, is moderately large: Perhaps 50 nodes and most connections are...
Not sure what's wrong with the XAML here. Must be Avalonia specific since this looks ok from a WPF perspective. Once the options menu pops up on a right click,...
UnscaleTransformConverter.cs needs the following changes: ``` internal class ScalePointConverter : IMultiValueConverter { public object? Convert(IList values, Type targetType, object? parameter, CultureInfo culture) { // MP! Check: Avalonia needs this. Why...
**Describe the bug** I found that when the ActualSize binding of GroupingNode is bound to FullName which is a Size, it causes its size to continuously increase. However, after changing...
Hi! I've started creating a new project out of Playground example. I downloaded the latest release repository, but instead of using the basic Nodify project from that, I moved Nodify.Playground...
I followed your demo for testing, but after clearing the canvas, why is the memory still being occupied? I looked at the code and it should have been removed from...