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Update to new Unity version add better support for new Input system

Open aliakseikalosha opened this issue 11 months ago • 3 comments

Changes:

  • Update to support unity 6.
  • Update for easier handling the plugin, move Editor related classes to editor folder.
  • Add support for better integration with new Input system.
  • Add namespace to not collide with other classes in projects this plugin is imported.
  • Small clean up of a project.
  • Refactor to better fit with C# coding guide lines.
  • Add Unity prefab with setup controller.
  • Add demo scene.

For better use of a project I would suggest to add release with a unity export of a project like this: image

You can find export from my PC in Zip file attached to pull request. FPSMovementController.zip

aliakseikalosha avatar Dec 31 '24 00:12 aliakseikalosha

Hey man, cheers for this. Sorry it took so long for me to check this. I'll have a look into this and merge it into a refactor I'm currently doing myself (a revive I've started recently over the past week). The original code definitely wasn't the cleanest😅

Interested to see how you refactored it 🤙

B0N3head avatar Jan 18 '25 08:01 B0N3head

So you can look into it in at Files changed tab. I have come to it because I didn't wanted to wright my own controller once again, done several for work projects, and you know to support the open source plugins. No problem, like it was a 2 year old project I wasn't expecting answer, and if you are okay with my changes, you can merge it in.

aliakseikalosha avatar Jan 18 '25 15:01 aliakseikalosha

I know it's been 5 months since you opened the issue but I'm going to push this along with a movement update (fixes a few edge cases mentioned to me) hopefully in the coming weeks (after exam block).

Sorry to keep you in the dark for so long 😅

B0N3head avatar Jun 09 '25 15:06 B0N3head