DotNetty
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DotNetty project – a port of netty, event-driven asynchronous network application framework
Hi, My understanding was that, as soon as a client connects to the server and response is sent to the client, that connection is considered complete and the client will...
Currently in the process of porting some working code from Netty to DotNetty to use in my Unity game. Unity version I'm using is 2018.3.8f1 with following configuration: Scripting Runtime...
A tcp server that communicates with multiple clients. I use a dictionary for storage when the client connects for the first time. Key==ip address and port, value==chanel instance I found...
My business code is to implement ChannelHandlerAdapter, and then convert msg to Byte[], and when parsing byte byte arrays at high concurrency, there will be reference counter exceptions System.ArgumentOutOfRangeException: Count...
Run the below code, and you can see an false case of leak is reported. And an Debug.Assert can be seen when run with Debug builds of DotNetty. @nayato @StormHub...
What is the best (or recommended way) to reconnect to a remote TCP endpoint after connection was lost? I need to reconnect with specific delay (exponential or fixed).
Motivation: corefx 2.1 will introduce ability to implement allocation free async awaitables using existing ValueTask struct and new IValueTaskSource interface (https://github.com/dotnet/corefx/issues/27445). PR adopts this new feature for write apis to...
Hello: How to implement mqtt of websocket? For example, use mqttws31.js Tks。
dear! can you build all probject in one dll, so much dll is not a good idea. like java netty-all.jar