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Auto re-sync trees in case of mismatch

Open PhilWindle opened this issue 7 months ago • 0 comments

Currently if the world state trees become out of sync with one another, the node simply throws an error and informs the node operator that they need to clean their data directory and restart.

In monst cases this can be fixed automatically by the node itself.

PhilWindle avatar May 19 '25 13:05 PhilWindle