OzCooldowns incorrectly showing skills on cooldown when they have more than 1 charge or use and one is still available to use
On my hunter I can have two uses of Aimed Shot stored up. When I use one there is a cooldown icon that pops up. Which makes me think I can't use my spell again until it's gone. BUT I have another charge/use of Aimed Shot I can immediately use.
I'm thinking on spells that have multiple uses or charges, but still have a cooldown, SHOULD NOT show a cooldown icon with a countdown until all the uses or charges are used up.
I was able to modify the game version 10 code to work correctly. But the 11.0 code is a bit over my head.
Right now I don't have it optioned up to do this. I will be optioning it a bit to customize the charges. Right now it will show total time to complete. So when you use both it will show the total time until both are ready.
Good work though! Looking forward to the update. Loving this whole package actually.