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lightmaps in the build aren't mapped correctly

Open meedo2009 opened this issue 1 year ago • 2 comments

so i basically have a game where prefabs get put into "modules" that give the prefabs rules so that i can randomly generate them, this is how it looks like if i generate in the editor or if i generate before building: Screenshot (16) and this is how it looks if i generate in the build using that button in the corner: Screenshot (17) i have looked in similar issues and none of the fixes worked for me, i even tried to completlly disable static batching which didn't work Note that im using probuilder becuse not doing so is super time conuming

meedo2009 avatar Jun 10 '23 20:06 meedo2009

I saw your message in the other issue. For probuilder to work properly with prefabs you need to save meshes to disk (a.k.a go from a probuilder dynamic object to a regular mesh)

Ayfel avatar Jun 12 '23 15:06 Ayfel

thank you so much, and sorry for asking twice, i just really needed help

meedo2009 avatar Jun 12 '23 17:06 meedo2009