PrefabLightmapping
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Lightmap breaks in the build on a single prefab
Hello, We have been using PrefabLightmapping for several months on a VR project. Since yesterday evening we have a prefab (among 2) on which the Lightmaps jump to the build. It is a prefab that is not instantiated, and that is disable at Play then Enable on an Event. The other prefab has exactly the same setting but keeps its lightmaps in the build. In the Android log we have this error.
If this error tells you something I'll be extremely happy, especially since we have to make a first release in the next few days!
Thanks to you,
It looks like some reference is missing, either a renderer or a lightmap for this prefab. I would try to rebake that specific prefab again in a new scene so you don't lose any others you might have made before.