PrefabLightmapping
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Baked light probes
Hi! Thanks a lot for your tool, it's really great! I have a possibly stupid question about a light probes, I create an empty scene where my prefab will be instantiated, then I create a light probe group in that scene and bake the light - after that, the "LightProbeRuntime" script should appear in the scene as I understand it. But I don't get anything, maybe I'm doing something wrong?