PrefabLightmapping
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Baking lightmaps break decals until affected materials are Reimported.
I've had an issue where decals I'm using in my game wont appear on materials that are included in the prefab that is being baked.
I have a Video showing more of the effects of what I'm experiencing. Unity version and hdrp version included in video title.
What material is the decal? (shader) Also have you tried on a build?
I have tried on a build, the issue persists, and as there is no way to reimport or select the materials, the decals never display.
My decals look like this. Pretty standard stuff. When I remove the PrefabLightmapData component, delete the lightmap information and reimport the materials everything goes back to behaving how I had it before I started using prefab lightmap baking.
