MediaToolkit
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Video to Audio ConvertProgressEvent not firing
When I try to convert a video .mpg to an audio .wav, both ConvertProgressEvent and ConversionCompleteEvent events are not fired.
I found that someone else already fixed this and is available for you to merge. If you could do it, that would be great. Thanks
Please accept the Pull requests!
Can somebody provide solution for this. I'm in urgent need of the same. I believe regex could be an issue
I believe it is already resolved with the last merge "699cb4a3dc14cfefe5ddaf1709f0de936c6533e0"
Hi,
Thanks for your quick response. But Im unable to get the latest merge. How do I do that Pls help.
Regards
Vijay
From: Amyn Karim Virani [mailto:[email protected]] Sent: 19 January 2017 01:04 To: AydinAdn/MediaToolkit [email protected] Cc: vijaykishans [email protected]; Comment [email protected] Subject: Re: [AydinAdn/MediaToolkit] Video to Audio ConvertProgressEvent not firing (#49)
I believe it is already resolved with the last merge "699cb4a3dc14cfefe5ddaf1709f0de936c6533e0"
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/AydinAdn/MediaToolkit/issues/49#issuecomment-273576939 , or mute the thread https://github.com/notifications/unsubscribe-auth/AYClwLEUMar0CLbYt8Zi_XgkNv1lc7Vtks5rTmkhgaJpZM4JdcTI . https://github.com/notifications/beacon/AYClwDJ3ahBtxI2zIlBz6E77VWPIvmC_ks5rTmkhgaJpZM4JdcTI.gif
are you using the github code or used the nuget package?
https://github.com/AydinAdn/MediaToolkit
Clicked on Clone or Download button
Added a console application.
Used the below code as mentioned in readme but engine_ConversionCompleteEvent never gets triggered :
static void Main(string[] args)
{
StartConverting();
}
static public void StartConverting()
{
MediaFile objInputFiles = new MediaFile();
var inputFile = new MediaFile { Filename = @"F:\ffmpeg\Baahubali2.mp4" };
var outputFile = new MediaFile { Filename = @"F:\ffmpeg\encoded_Baahubali2.mp4" };
using (var engine = new Engine())
{
engine.ConvertProgressEvent += ConvertProgressEvent;
engine.ConversionCompleteEvent += engine_ConversionCompleteEvent;
engine.Convert(inputFile, outputFile);
}
}
static private void ConvertProgressEvent(object sender, ConvertProgressEventArgs e)
{
Console.WriteLine("\n------------\nConverting...\n------------");
Console.WriteLine("Bitrate: {0}", e.Bitrate);
Console.WriteLine("Fps: {0}", e.Fps);
Console.WriteLine("Frame: {0}", e.Frame);
Console.WriteLine("ProcessedDuration: {0}", e.ProcessedDuration);
Console.WriteLine("SizeKb: {0}", e.SizeKb);
Console.WriteLine("TotalDuration: {0}\n", e.TotalDuration);
Console.ReadLine();
}
static private void engine_ConversionCompleteEvent(object sender, ConversionCompleteEventArgs e)
{
Console.WriteLine("\n------------\nConversion complete!\n------------");
Console.WriteLine("Bitrate: {0}", e.Bitrate);
Console.WriteLine("Fps: {0}", e.Fps);
Console.WriteLine("Frame: {0}", e.Frame);
Console.WriteLine("ProcessedDuration: {0}", e.ProcessedDuration);
Console.WriteLine("SizeKb: {0}", e.SizeKb);
Console.WriteLine("TotalDuration: {0}\n", e.TotalDuration);
Console.ReadLine();
}
From: Amyn Karim Virani [mailto:[email protected]] Sent: 19 January 2017 01:13 To: AydinAdn/MediaToolkit [email protected] Cc: vijaykishans [email protected]; Comment [email protected] Subject: Re: [AydinAdn/MediaToolkit] Video to Audio ConvertProgressEvent not firing (#49)
are you using the github code or used the nuget package?
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/AydinAdn/MediaToolkit/issues/49#issuecomment-273579522 , or mute the thread https://github.com/notifications/unsubscribe-auth/AYClwEwnVLRcKDr7DQ6XOI8tI4-Hh8Uaks5rTmszgaJpZM4JdcTI . https://github.com/notifications/beacon/AYClwOPlglIE7V1eNF4COVdptxy58y9zks5rTmszgaJpZM4JdcTI.gif
Hi, Am I missing something here?
regards vijay
remove the line Console.ReadLine();
from function engine_ConversionCompleteEvent
and ConvertProgressEvent
Removed ReadLine stmts.
- Progress Event is working but not the engine_ConversionCompleteEvent.. On debug, it doesnot even get into the code.
Regards
Vijay
From: Amyn Karim Virani [mailto:[email protected]] Sent: 19 January 2017 01:34 To: AydinAdn/MediaToolkit [email protected] Cc: vijaykishans [email protected]; Comment [email protected] Subject: Re: [AydinAdn/MediaToolkit] Video to Audio ConvertProgressEvent not firing (#49)
remove the line Console.ReadLine(); from function engine_ConversionCompleteEvent and ConvertProgressEvent
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After testing it myself, I was able to reproduce the same behavior i.e. ConversionCompleteEvent is never fired. Unfortunately, after the last merge, this thing broke. So what you can do is checkout the code at the following commit and try it out.
Thanks a lot. I will try now and let you know my results.
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On Jan 19, 2017, 3:09 AM, at 3:09 AM, Amyn Karim Virani [email protected] wrote:
After testing it myself, I was able to reproduce the same behavior i.e. ConversionCompleteEvent is never fired. Unfortunately, after the last merge, this thing broke. So what you can do is checkout the code at the following commit and try it out.
-- You are receiving this because you commented. Reply to this email directly or view it on GitHub: https://github.com/AydinAdn/MediaToolkit/issues/49#issuecomment-273610034
Hi ,
Will I lose any important feature if I use this old commit ? How do I go about that. Please suggest.
Regards
Vijay
From: Amyn Karim Virani [mailto:[email protected]] Sent: 19 January 2017 03:09 To: AydinAdn/MediaToolkit [email protected] Cc: vijaykishans [email protected]; Comment [email protected] Subject: Re: [AydinAdn/MediaToolkit] Video to Audio ConvertProgressEvent not firing (#49)
After testing it myself, I was able to reproduce the same behavior i.e. ConversionCompleteEvent is never fired. Unfortunately, after the last merge, this thing broke. So what you can do is checkout the code at the following commit https://github.com/AydinAdn/MediaToolkit/tree/0fead8a8fcc745d07e3b88952e605a068c7e5e9d and try it out.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/AydinAdn/MediaToolkit/issues/49#issuecomment-273610034 , or mute the thread https://github.com/notifications/unsubscribe-auth/AYClwPLutqQ_aTbizoZzSxddf9FMYg8Jks5rToaGgaJpZM4JdcTI . https://github.com/notifications/beacon/AYClwIDoDqZGqerEz4jta0JofcXq01KHks5rToaGgaJpZM4JdcTI.gif
I don't think that you will miss anything important. It was a stable version and should get your job done.
The fix for this is as follows. in RegexEngine.cs in the function internal static bool IsProgressData
fps and frame are not sent in any of the examples i tried, so change your match requirements to if (!matchSize.Success || !matchTime.Success || !matchBitrate.Success) return false; As that is all we really need to monitor update progress and if for some reason we get data with fps and frame change the below too
long frame = 0;
double fps = 0;
if(matchFrame.Success)
frame = Convert.ToInt64(matchFrame.Groups[1].Value, CultureInfo.InvariantCulture);
if (matchFps.Success)
fps = Convert.ToDouble(matchFps.Groups[1].Value, CultureInfo.InvariantCulture);
int sizeKb = Convert.ToInt32(matchSize.Groups[1].Value, CultureInfo.InvariantCulture);
double bitrate = Convert.ToDouble(matchBitrate.Groups[1].Value, CultureInfo.InvariantCulture);
this works for me to update progress