Awakened0
Awakened0
Yep, tested LADX and a few other games and everything sounds good. Thanks everyone!
I only hear what should be the hardware accurate pops. Using a Win64 build I made from this repo from commit 2a034d4ebe79613b88921d35396f8228b708c671
> @Awakened0 Are the pops reproducible every time? Does Gambatte have these same pops? What I hear is a bit irregular, and is not present at all in other GB...
> It is specially noticeable in the transition between the BIOS and the cutscene, and between the cutscene and the start screen. Looking at my opening post in this thread,...
Getting the same audio behavior in the [Libretro buildbot version](https://buildbot.libretro.com/nightly/windows/x86_64/latest/sameboy_libretro.dll.zip) which is built from [their downstream repo](https://github.com/libretro/SameBoy). That repo hasn't been updated since December, so if this is a regression...
Right now you can do this in Mednafen cores with the Initial and Last scanline core options, but the aspect ratio isn't automatically adjusted so the image is stretched vertically....
Yeah, I think a zoom feature would be easier to configure. Since it'd be at the frontend level, it'd work for cores that don't have scanline cropping options like the...
I haven't succesfully compiled RA in a few years, but maybe this guide will get you there: https://github.com/libretro/docs/blob/master/docs/compilation/windows.md The msys2 installer link isn't working, but it's easy enough to google:...
I will note that by setting the aspect ratio index to "Custom" and increasing the viewport x and y values you can zoom already. But that can be fiddly since...
Maybe. It can be hard to figure out how to combine that with multi-pass shaders sometimes. I like having the ability to use the shader hotkeys to swap between easymode-halation...