UnityURPMirrorShader
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OpenXR VR Issue
Hey! First of all, thanks a lot for this Shader, worked great and is actually way more performance friendly than I expected. I´m using this currently as a simple mirror, but I´m having issues with it displaying correctly in my Quest 2 while using OpenXR in 2020.3 LTS. Basically seeing double and both sides not correctly lining up, even though it works perfectly in edit mode or desktop. Is this a version issue or missing OpenXR compatibility? Thanks!