pma-voice
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VC dropping out
Describe the bug Voicechat dropping out on busy times
To Reproduce Steps to reproduce the behavior: Enable "voice_useNativeAudio" to use the PMA 3d audio
Server Info:
- Server Version: 5688
- Client Version: production
- Game: FiveM
Additional context
When around 200-300 players voicechat starts dropping out for some people or dont even work at all. Even re enabling in de pause menu wont bring the voicechat back. This problem occurs when enabling "voice_useNativeAudio". No errors unfortunatly
Are you using an external pma-voice server? Or running the script only on the main server?
External server
And when there are more than 15-20 players near each other. It starts dropping to
Does the same thing happen as often when you're on Internal?
Just a note here, you shouldn't really ever need to use an external server with how we do voice targets
The same thing happens for me too and i am using it on internal server, around 150 players, the voice breaks off. nothing will fix it
same happening here, not sure what to do but wait! Internal voice server
Internal server same problem. And causes allot of problems with 150 - 300 players
Hello,
We encounter a similar problem, with a crash of the remote pma-voice machine, a 100% increase in ram memory, then the service restarts. it may take up to 6 minutes to recover. Type: Production Game: FXServer-master v1.0.0.5181 linux OS: Linux sv_enforceGameBuild":"1604
BR
Hello,
We encounter a similar problem, with a crash of the remote pma-voice machine, a 100% increase in ram memory, then the service restarts. it may take up to 6 minutes to recover. Type: Production Game: FXServer-master v1.0.0.5181 linux OS: Linux sv_enforceGameBuild":"1604
BR
That genuinely sounds like a (D)DoS attack.
Hello, We encounter a similar problem, with a crash of the remote pma-voice machine, a 100% increase in ram memory, then the service restarts. it may take up to 6 minutes to recover. Type: Production Game: FXServer-master v1.0.0.5181 linux OS: Linux sv_enforceGameBuild":"1604 BR
That genuinely sounds like a (D)DoS attack.
this usually happens when we are more than 400 players. it's really when you cross the threshold. During the day no particular concern.
Any news on this? Its really annoying
No, there likely wont ever be a fix as its an issue with the mumble server itself, which I can't fix, nor can anyone (myself included) find a consistent reproduction so Cfx can fix it
Problem is, its impossible to reproduce it just happens randomly
That's always been the issue since day 1, I still have no idea what the issue is or how to fix this.
I'm going to close this as this isn't an issue with pma-voice and I have no solution for Cfx