EcoItems
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effectiveDurability is broken
Describe the bug Effective Durability currently does not work.
To Reproduce Steps to reproduce the behavior:
- Create a for example iron sword
- Give it like 4000 custom durability
- Spawn some mobs
- Each hit on a mob will remove 1 durability
Expected behavior Not sure but i think it should take 4000 uses before the item gets destroyed and should not lose 1 per use
Server Information (please complete the following information):
- Version: git-Paper-203 (MC: 1.18.1)
- Version of plugin and eco:
- eco version 6.27.2
- EcoItems version 3.31.1
I have an armour set with like 800 effective durability. It gets hit by an attack and it either instantly breaks or takes no durability damage