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Add MaterialX exporter
Arnold 5.3 includes a new MaterialX API that's implemented in the other DCC plugins. From 5.3.0.0 release notes:
- MaterialX API: A new function
AiMaterialxWrite()bakes the shader and other look properties for one or more shapes to a .mtlx file along with the description of the shaders and shading graphs (#7883), andAiMaterialxGetLookNames()gets the list of looks contained in a .mtlx document. (#8087)
Should we implement this? Would anyone use it in SItoA?
We could implement it for fun but it is certainly not high priority.
I'm seeing this workflow used more and more in the MtoA mailing list so maybe it's worth looking in to.