maya-usd
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A common USD (Universal Scene Description) plugin for Autodesk Maya
**Describe the bug** After installing `MayaUSD_0.24.0_Maya2024.1_Windows` from the release section, Maya 2024.1 fails to load the plugin. **Steps to reproduce** Steps to reproduce the behavior: 1. Install `MayaUSD_0.24.0_Maya2024.1_Windows.exe` 2. Launch...
**Is your feature request related to a problem? Please describe.** Planar, Spherical and Perspective shading node projections are all needed in the day-to-day work of Maya Layout & Lighting artists....
**Describe the bug** Cannot save layer to UNC path on CIFS server. **Steps to reproduce** Steps to reproduce the behavior: 1. Go to 'USD Stage Editor' and 'create stage new...
**Describe the bug** Hi, When we are doing UsdSkel testing and found that if the NurbsCurve is attached to the joint in Maya, the exported USD file seems broken. I...
**Describe the bug** The mayaUsdProxyShape has an attribute to refer to a file on-disk however that path is not attribute / attribute value is not discoverable via the Maya API,...
### Discussed in https://github.com/Autodesk/maya-usd/discussions/3351 Originally posted by **stephanehoarau** September 27, 2023 Hello ! At work, we hit an issue with the Load Payloads option (either in UI or by script)...
**Describe the issue** The compilation seems to be fine except maybe for this warning (See attached [build_log.txt](https://github.com/Autodesk/maya-usd/files/13418459/build_log.txt)): `nm: /path/to/maya/2022.5-2448/platform-linux/maya/lib/libFoundation.so: no symbols` Maybe `nm -D` would be a better fit (not...
**Describe the bug** There currently doesn't seem to be a way via the UI to set a root layer or layer's up axis in the Layer Editor for a MayaUsdProxyShape....
**Issue:** The current versions of Maya USD doesn't seem to support holdouts in the viewport for USDs in the same way it does for native geometry with the holdout attribute...
**Describe the bug** Originally I had a scene with a tweak node in it. It wasn't exporting properly so I went and looked at the sample. I took the[ blendshape...