maya-usd
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MTOH issues with lights intensity and wrong look
Describe the bug
I know this is not big of a deal since non of the maya lights are even close representation of an actual lighting but maybe in the future we will get some nice preview in the viewport so I am reporting this.
- Lights intensity is completely different than what VP2 is displaying.
- Arnold lights obviously are not working
- There is no penumbra causing the back light too look like black plane
Steps to reproduce Steps to reproduce the behavior:
- Switch to MTOH
- Add some area lights
Expected behavior Lights intensity closer to what we get in path tracer Penumbra and Umbra - better representation of area lights
Attachments
Specs (if applicable):
- Windows 10
- Maya beta PR113