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[EMSUSD-158] usdPreviewSurface shader draws black in VP2

Open sylvieChen opened this issue 2 years ago • 1 comments

Describe the bug Hi, we find usdPreviewSurface shader draws black in VP2 when the object is animated.

we find some workarounds:

  • uncheck the consolidate world seems to fix the issue
  • or set the opacity value to 0.99 seems to fix the issue

Steps to reproduce Steps to reproduce the behavior:

  1. Create a usdPreviewSurface shader, set diffuse color to any color.
  2. assign the shader to a cube
  3. move the cube or set keyframes on the cube
  4. drag the timeline, and you will see the color becomes black on the cube in maya vp2

Expected behavior A clear and concise description of what you expected to happen.

Attachments If applicable, add screenshots, sample files, etc to help explain your problem.

Specs (if applicable): OS & version Centos 7.6 Compiler & version gcc 6.3.1 Maya version Maya 2022 Maya USD official 0.15.0 release

Additional context Add any other context about the problem here.

sylvieChen avatar Mar 24 '22 16:03 sylvieChen