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[EMSUSD-158] usdPreviewSurface shader draws black in VP2
Describe the bug Hi, we find usdPreviewSurface shader draws black in VP2 when the object is animated.
we find some workarounds:
- uncheck the
consolidate world
seems to fix the issue - or set the opacity value to 0.99 seems to fix the issue
Steps to reproduce Steps to reproduce the behavior:
- Create a usdPreviewSurface shader, set diffuse color to any color.
- assign the shader to a cube
- move the cube or set keyframes on the cube
- drag the timeline, and you will see the color becomes black on the cube in maya vp2
Expected behavior A clear and concise description of what you expected to happen.
Attachments If applicable, add screenshots, sample files, etc to help explain your problem.
Specs (if applicable): OS & version Centos 7.6 Compiler & version gcc 6.3.1 Maya version Maya 2022 Maya USD official 0.15.0 release
Additional context Add any other context about the problem here.