maya-usd
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Incorrect drawing if prim is partially transparent / semi transparent
Describe the bug A clear and concise description of what the bug is.
Hi, We found a drawing issue in VP2 render delegate mode if the prim has some of the faces transparent, attached USD file (partially_transparent_prim.usda) is the super simplified version of one of our production assets.
The geometry's first face (index 0) has been rotated to x+ and has the opacity value set to 0; the inner faces are in red color and the outer faces are in blue color.
When viewing in usdview, the result is displaying as expected:
but in mayaUsd-0.9.0, the result is inccorect:
Steps to reproduce Steps to reproduce the behavior:
- Launch Maya and load the attached USD file;
- Rotate and see the result
Expected behavior Expect to match usdview / have the prim drawing correctly.
Attachments partially_transparent_prim.zip
Specs (if applicable):
- OS & version Centos 7.4
- Compiler & version gcc 6.3.1
- Maya version Maya 2020
- Maya USD official 0.9.0 release
- Pixar USD official USD-20.11 release