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Usd Writer should create material primitives

Open sebastienblor opened this issue 4 years ago • 1 comments

When an arnold scene is converted to usd and some shaders have the metadata material_surface , we should create a material primitive pointing at the surface and / or displacement shaders.

sebastienblor avatar Aug 24 '20 11:08 sebastienblor

Issue synced internally to ARNOLD-13256