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Default subdivision difference between kick and husk

Open cpichard opened this issue 1 year ago • 2 comments

Describe the bug The 3d geometries coming from the Animal Logic ALab scene are rendered differently with husk and kick. Husk will subdivide them whereas kick won't. At this point it is not clear what is the expected behaviour. kick: Screenshot 2024-07-22 at 14 27 11 husk: Screenshot 2024-07-22 at 14 28 09

Because of this subdivision the memory used by husk is higher than kick.

This is reproducible with Arnold 7.3.2.0 using the following scene which contains one of the ALab object

Uploading subdiv_test.usda.zip…

cpichard avatar Jul 22 '24 13:07 cpichard

Issue synced internally to ARNOLD-15302

This happens as by default husk sets the "complexity" to very high whereas kick sets it to low

cpichard avatar Jul 22 '24 15:07 cpichard