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Arnold MtlX Standard Surface not translating correctly

Open TomMinor opened this issue 10 months ago • 1 comments

Describe the bug

  • The attached usda contains a grid with an arnold standard surface applied, when rendered through kick it works as expected, but in Solaris (and Husk) I get a default shader (or a black render). For sanity checking purposes, I've also added a sphere with a regular mtlx standard surface applied (this renders correctly)

To Reproduce Create an Arnold standard surface material in a USD MaterialX Builder in Solaris: image

Screenshots Expected (kick render): image

Husk render: image

Used Software Versions

  • Arnold: 7.3.1 (HtoA 6.3.1.0)
  • OS: Windows, Linux

Additional context Add any other context about the problem here.

mtlx_arnold_standard_surface.zip

TomMinor avatar Apr 03 '24 16:04 TomMinor

Issue synced internally to ARNOLD-14911