Rendering scenes with numerous USD skeletons and skinned models crashes Maya
Describe the bug On my CentOS 7 operating system, when I tried to render a scene in Maya with a large amount of USD skeletons and skinned models by using "Interactive" render type, Maya would crash. For your information, I tried the same test on windows 10 machine with similar settings, and Maya would not crash. Also, If I use "Export Ass and Kick" render type to batch render, Maya would not crash. I've attached a sample scene file along with the crash info generated by Maya. I hope it would be helpful.
To Reproduce Steps to reproduce the behavior:
- Start Maya
- Open the scene attached
- Use Arnold Renderer to render the scene using "Interactive" render type
Expected behavior The scene should be rendered without crashing Maya.
Used Software Versions
- mtoa: 5.3.3.3
- maya-usd: 0.24
- Maya: 2023.2
- OS: CentOS7
Issue synced internally to ARNOLD-14134
Any updates on this?
Hello @ZimuQin, I downloaded your file but all I see in the zip is the Maya file (.ma) and none of the usd files so when I open the Maya scene it is pretty much empty. Can you upload the usd files that go along with it?
Hello @ZimuQin, I downloaded your file but all I see in the zip is the Maya file (.ma) and none of the usd files so when I open the Maya scene it is pretty much empty. Can you upload the usd files that go along with it?
Thanks !
Hi @ZimuQin, Thank you for the file. I tested this on my end and I am seeing the crash on my end as well, specifically on the Linux side. I cannot reproduce on the Windows side. I am going to run a few more tests and will pass this over to our devs to have a look.
Thank you so much!