arnold-usd
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usd procedural does not bind materials to instances
Describe the bug When I try to load a layered USD file with materials and material assingments which looks like this:
#usda 1.0
(
endTimeCode = 100
framesPerSecond = 24
metersPerUnit = 1
startTimeCode = 1
subLayers= [
@./domelight1.usd@,
@./layerTest_materialassing.usda@,
@./layerTest_materiallib.usda@,
@./layerTest_boxes.usda@
]
timeCodesPerSecond = 24
upAxis = "Y"
)
In Maya with MtoA 5.3.1, the light works, the boxes are animated, but the shaders are not applied. Same file renders fine in Houdini with Arnold/Solaris.
To Reproduce layers (1).zip
Expected behavior A clear and concise description of what you expected to happen.
Screenshots
Issue synced internally to ARNOLD-13545