arnold-usd
arnold-usd copied to clipboard
Dome light renders with a mix of color and texture in Solaris viewport
Describe the bug Both the color and texture are rendered, instead of just the texture.
To Reproduce Steps to reproduce the behavior:
- In the stage, create a dome light.
- In Base Properties > Texture, put a texture (I used D:/programs/autodesk/3ds Max 2023/maps/HDRI/palermo_square_2k.hdr)
- Render
- Now change the Base Properties > Color to red.
Expected behavior Color should be ignored, because Arnold doesn't support both color and texture at the same time (well, unless you use a layer/mix shader plugged into the skydome color).
Screenshots
Used Software Versions
- HtoA 6.2
Additional context
Issue synced internally to ARNOLD-13325