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Dome light renders with a mix of color and texture in Solaris viewport

Open arnold-support opened this issue 2 years ago • 1 comments

Describe the bug Both the color and texture are rendered, instead of just the texture.

To Reproduce Steps to reproduce the behavior:

  1. In the stage, create a dome light.
  2. In Base Properties > Texture, put a texture (I used D:/programs/autodesk/3ds Max 2023/maps/HDRI/palermo_square_2k.hdr)
  3. Render
  4. Now change the Base Properties > Color to red.

Expected behavior Color should be ignored, because Arnold doesn't support both color and texture at the same time (well, unless you use a layer/mix shader plugged into the skydome color).

Screenshots dome_light_color_texture

Used Software Versions

  • HtoA 6.2

Additional context

arnold-support avatar Jan 26 '23 22:01 arnold-support

Issue synced internally to ARNOLD-13325