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changing light_blocker attribute doesn't refresh the render

Open cpichard opened this issue 2 years ago • 2 comments

On the attached light_block_bug.zip usd scene, when we change the value of the attribute density of the prim /world/lgt/blockers/AAA/BLOCKER/blk_001, the render delegate doesn't update where it should.

Used Software Versions

  • Arnold: 7.1.4
  • USD: 22.08

cpichard avatar Dec 13 '22 17:12 cpichard

Needs to be fixed by sidefx

compso avatar Jan 06 '23 10:01 compso

Issue synced internally to ARNOLD-13320