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Consider material user data when writing materials

Open sebastienblor opened this issue 2 years ago • 1 comments

When creating usd materials, we could check the metadatas material_surface, material_displacement, material_volume and use that to create the material names, instead of making them up based on the surface/disp shader names.

sebastienblor avatar Mar 11 '22 11:03 sebastienblor

Issue synced internally to ARNOLD-13298