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Using teleportUnAuthedToSpawn without SaveQuitLocation

Open ajuanjojjj opened this issue 8 months ago • 1 comments

What behaviour is observed?

Player is not teleported back to save location, and no warning was raised on console

Expected behaviour

Either that using teleportUnAuthedToSpawn automatically enables SaveQuitLocation, or that a warning/error is raised on the server console to warn about the erroneous configuration

To Reproduce

Use teleportUnAuthedToSpawn:true and SaveQuitLocation: false Join server and login Move Leave server Rejoin server and login User is not teleported back to previous location

Plugin list

AuthMe BlockLocker Chunky CoreProtect Essentials floodgate Geyser-Spigot LuckPerms Multiverse-Core NoChatReports SkinsRestorer spark Vault ViaVersion WorldEdit WorldGuard

Server Implementation

Standalone server (no proxy)

Database Implementation

SQLite

AuthMe Version

AuthMeReloaded v5.6.0-SNAPSHOT (build: 2614)

Error log (if applicable)

No response

Configuration

https://paste.gg/p/anonymous/4332d7aad66d4a17bb9aa1d1d9761b55/files/856e4ae0a3ce432eb2830457d5d1f12d/raw

ajuanjojjj avatar Oct 22 '23 22:10 ajuanjojjj