basalt
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TODO / Idea List
A Non-Exhaustive List of Things that Can be Done
- Basalt
- Provides means for static initialization. D4
- Window
- Allow setting IME state and position. D2
- Interface
-
mouse_inside()
may no longer function as intended by games. (Since https://github.com/AustinJ235/basalt/pull/42) If there was aBin
that covers the game's view aspass_events
no longer exists. D5
-
- Bin
- Bin::wait_for_update() could deadlock D4
- Consider creating an Effects system for Bin D7
- Replace add_button_fade_events, fade_out, fade_in
- Text highlighting, copying, pasting D10
- Create syntax to allow mixing of weights, family, and color. D8
- Scrollbar(legacy)
- on_children_added in on sufficient to track if Scrollbar should update. D4
- Consider adding on_overflow_changed callback
- Child would notify parent of its update and the parent would check if overflow has changed.
- on_children_added in on sufficient to track if Scrollbar should update. D4
- Widgets (blocked until everything is mostly in a stable state) D11
- Add System that interacts with Hooks the same way that Bins do.
- Each widgets would still have specific hooks.
- Theming system to provide good-looking default, that'd be consistent and easily configurable.
- Implement Button, Checkbox, Combo Box, Context Menu, Horizontal Scaler, Horizontal Scrollbar, Label, List Box, Menu Bar, Multi Line, Entry, Pager, Progress bar, Radio Button, Single Line Entry, Spin Button, Status, Switch Button, Toggle Button, Vertical Scaler, Vertical Scrollbar, & maybe more!
- Add System that interacts with Hooks the same way that Bins do.