Tom H.
Tom H.
This is an undocumented feature for in the latest release (so this may change, use with care!), but PS+ will now throw some events on the `document` so it becomes...
A certain version of the Lab Rat-ional Thinking game sometimes generates invalid states (seemingly by generating extra objects in positions they shouldn't be in). This occurs only in PS+ but...
An idea that splitted off from #69: The bump animation can be enabled with a flag, e.g. `tween_bump_player_on_cancel`. Then when the turn cancels in a movement input turn, all visible...
On appearing, and possibly also when dismissing the message?
The current base64 implementation is handy, but can get really unwieldy! I think the best approach might be to include a number of fonts into Puzzlescript (nice tiny monospace fonts...
- mirrorHor - mirrorVer - mirror (both hor and ver) - rotateCW - rotateCCW - rotate180 Perhaps reuse the sprite upscaler code?
Specifically: - Add `irreversible` as alternative for toggling on and off `noundo` - Add a key repeat interval that is only respected in menus and not used during gameplay. And...
Desktop PS sounds like it could be very useful in some cases. Maybe I want to add some features (e.g. exporting and importing files from disk, opening some windows in...
The main issues with tweening is that it's limitations prevent it from being used in more complex games. Should look into a way to do visual movement that is not...
I don't think the majority of the changes are needed on this fork, but the solver optimizations might be nice to cherry pick into here!