Tom H.

Results 37 comments of Tom H.

Hmm, it seems like it would be an easy change, but it isn't because of many code being written for pixel perfect ratios. Each time I attempt to do it,...

(Sorry for the late reply) I think I stumbled across https://greggman.github.io/pixel-perfect.js/#details and based on that decided it wouldn't be easy to get to work. But I should probably have another...

https://datagoblin.itch.io/monogram (CC0) https://emhuo.itch.io/peaberry-pixel-font (Free to use, no attribution) https://polyducks.itch.io/kitchen-sink-textmode-font (if attributed, some conditions apply)

Showing the section name, ideally there is an alternative for MESSAGE that it displayed on top of the current level instead of moving to an alternate screen (e.g. `OVERLAY_MESSAGE Hello...

I'll probably need to set up the PS+ dev environment on another PC soon, so I'll probably get around to create a package manifest then. (#51 already has a list...

(If there are multiple events triggered, they're resolved in this order) mouse_up (L/R) - Triggered when button is released (inside or outside canvas, when outside canvas on the last hovered...

The core problem is that mouse controls are inconsistent. Ideally I'd like there to be a guaranteed press/drag/release order, but in reality there are a lot of edge cases (both...

Yes, please do! 3D effects seem like a common use case for PuzzleScript so I'd like to support them. I don't think it's super important that the 3D sprites are...

Yeah, I had this issue with another contributor previously (#16) and didn't manage to solve it then. I think you're supposed to add this as an origin locally then branch...

Originally I had intended it to be like sfx0 ... sfx10, so something like this: Prelude: ``` color0 #dddddd (Interactable object color) color1 #222222 (Contrast color) (etc.) ``` and then...